This Flutter Navigator 2.0 tutorial assumes that you have a working knowledge of Dart and Flutter.
Navigation is a core concept in mobile app development. It enables users to move from one screen to another. Well-managed navigation keeps your app organized and enhances its capabilities.
Flutter offers an imperative API (Navigator 1.0) and a declarative API (Navigator 2.0) routing mechanism. In Navigator 1.0, you can only add a page to the top of the navigation stack and remove the topmost route. On the other hand, the declarative mechanism allows you to control the navigation stack completely.
In this article, you’ll learn how to set the navigation history stack in a declarative way. You’ll learn how to:
This article is written by Ivy Walobwa
Navigator 2.0
Navigator 2.0 is the standard reference to declarative navigation and does not replace Navigator 1.0, as you can use them together.
Navigator 2.0 offers a new declarative API design, Pages
, for the existing Navigator
widget. It also introduces a new Router
widget.
We’ll be working on a shop list app with three screens. It allows navigation, as shown here:
Working with Pages
The Pages
API sets the history stack of the Navigator
declaratively by taking in a list of Page
objects. The Navigator
then inflates the Page
objects into Route
objects. The order of Routes
corresponds to the order of Pages
in the list provided.
When the list of Page
objects changes, the new list is compared to the old list, and the stack is updated correctly.
In addition to a list of Page
objects, the Navigator
takes in:
- An
onPopPage
callback that allows the Navigator to pop a page. It’s only ever called for the topmostPage
. - A
transitionDelegate
that decides how Routes transition on or off the screen. The default delegate implements a push-like transition effect.
Let’s try it out!
Add the Navigator
widget
First, you’ll add the Navigator
widget to your MaterialApp
widget, as shown below:
MaterialApp(
...
home: Navigator(
pages: [],
onPopPage: (route, result)=>route.didPop(result),
),
)
The onPopPage
callback is required. You’ll use the default transition delegate in this tutorial.
Add the first page to the stack
Next, you’ll add the first page to the history stack. This page will be visible when your app is first launched.
home: Navigator(
pages: const [
MaterialPage(
key: ValueKey('ItemListScreen'),
child: ItemsListScreen(),
)
],
onPopPage: (route, result) => route.didPop(result),
),
Running your app displays the ItemListScreen
, as shown below:
Add the app state
You will then add the state to your application. You can add methods and flags to update the navigation stack as desired.
...
class _MyAppState extends State<MyApp> {
String? _selectedItem;
String? _selectedRoute;
bool show404 = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
...
home: Navigator(
pages: [
MaterialPage(
key: const ValueKey('ItemListScreen'),
child: ItemsListScreen(
onItemTapped: _handleItemTapped,
onRouteTapped: _handleRouteTapped,
),
),
],
onPopPage: (route, result) => route.didPop(result),
),
);
}
void _handleItemTapped(String item) {
setState(() {
_selectedItem = item;
});
}
void _handleRouteTapped(String route) {
setState(() {
_selectedItem = null;
_selectedRoute = route;
});
}
}
The code above does the following:
- Adds three flags to the app state:
_selectedItem
,_selectedRoute
, andshow404
. - Adds a
_handleItemTapped
method: This is called when a user taps on a single item in the list and updates the_selectedItem
property. - Adds a
_handleRouteTapped
method: This is called when a user navigates to a different screen that does not require item data and updates the_selectedItem
and_selectedRoute
properties. - Modifies the
ItemListScreen
to take in two required methods:onItemTapped
andonRouteTapped
.
Add pages
Now that you have the required app state, you can handle the addition and removal of pages from the history stack, as shown below:
home: Navigator(
pages: [
MaterialPage(
key: const ValueKey('ItemListScreen'),
child: ItemsListScreen(
onItemTapped: _handleItemTapped,
onRouteTapped: _handleRouteTapped,
),
),
if (show404)
const MaterialPage(
key: ValueKey('Error Page'),
child: Center(
child: Text('404'),
),
)
else if (_selectedItem != null)
MaterialPage(
key: ValueKey(_selectedItem!),
child: ItemDetailsScreen(
item: _selectedItem!,
),
)
else if (_selectedRoute != null && _selectedRoute == cartRoute)
MaterialPage(
key: ValueKey(_selectedRoute!),
child: CartScreen(
onItemTapped: _handleItemTapped,
),
)
],
onPopPage: (route, result) {
if (!route.didPop(result)) {
return false;
}
if(_selectedItem != null && _selectedRoute != null){
setState(() {
_selectedItem = null;
});
return true;
}
setState(() {
_selectedRoute = null;
_selectedItem = null;
});
return true;
},
)
The code snippet above conditionally adds and removes Page
objects from the history stack based on the value of the _selectedRoute
, _selectedItem
, and show404
properties.
The onPopPage
callback updates the app’s state, updating the navigation stack. It returns true
when the pop request is successful.
With that, you can navigate the three screens as shown here:
Working with Router
The Router
widget is a dispatcher for opening and closing application pages. It wraps a Navigator
and configures its current list of Pages based on the current app state. It also listens to events from the operating system.
To work with the Router
widget, you need to understand the following concepts:
RouteInformationProvider
: determines how theRouter
learns aboutString
routes that the operating system wants to show.RouteInformationParser
: translates route information fromRouteInformationProvider
into a user-defined data type and translates the user-defined data type into route information.RouterDelegate
: listens toRouteInformationParser
and the app state to build an appropriately configured Navigator.BackButtonDispatcher
: reports to theRouter
when the user taps the back button.
Below is an illustration of the concepts mentioned above from the Flutter team:
We won’t be handling the BackButtonDispatcher
in this tutorial.
Let’s try it out!
Add user-defined data types
Since the RouteInformationParser
works with a user-defined data type, you must define it first.
class ShopListRouteConfig {
final int? id;
final String? selectedItem;
final String? selectedRoute;
final bool show404;
// Add initializers for your routes
// Sample initializer is:
ShopListRouteConfig.list()
: selectedRoute = null,
selectedItem = null,
show404 = false,
id = null;
// Add getter for your routes
// Sample getter is:
bool get isListPage => selectedItem == null && selectedRoute == null;
}
When defining your user-defined data type, you need to define your routes by creating their initializers and getters.
You can find the fully implemented configuration in this GitHub gist.
Add the router delegate
Next, you’ll implement the RouterDelegate
, as shown below:
class ShopListRouterDelegate extends RouterDelegate<ShopListRouteConfig>
with ChangeNotifier, PopNavigatorRouterDelegateMixin<ShopListRouteConfig> {
@override
final GlobalKey<NavigatorState> navigatorKey;
ShopListRouterDelegate() : navigatorKey = GlobalKey<NavigatorState>();
// Add state flags here
// Sample from Working with Pages
@override
ShopListRouteConfig get currentConfiguration {
// Configure routes based on app state here
}
@override
Widget build(BuildContext context) {
return Navigator(
key: navigatorKey,
pages: [
// Add list of pages here
// Sample from Working with Pages
],
onPopPage: (route, result) {
// Handle removal of pages here
},
);
}
@override
Future<void> setNewRoutePath(ShopListRouteConfig configuration) async {
// Update the app state to set a new route based on the configuration settings
}
// Add methods that modify state here
// Sample from Working with Pages
}
The RouterDelegate
needs you to add the navigatorKey
and implement the build
, currentConfiguration
, and setNewRoutePath
methods.
You can find the fully implemented delegate in this GitHub gist.
Add the route information parser
Next, implement the RouteInformationParser
as follows:
class ShopListRouterInformationParser
extends RouteInformationParser<ShopListRouteConfig> {
@override
Future<ShopListRouteConfig> parseRouteInformation(
RouteInformation routeInformation) async {
// Handle the various routes here
}
@override
RouteInformation? restoreRouteInformation(ShopListRouteConfig configuration) {
// Restore routes here
}
The RouteInformationParser
requires you to implement the parseRouteInformation
and restoreRouteInformation
methods.
You can find the fully implemented parser in this GitHub gist.
Update the app to use Router
Finally, you’ll update your app to use the Router
widget, as shown below:
...
class _MyAppState extends State<MyApp> {
ShopListRouterDelegate routerDelegate = ShopListRouterDelegate();
ShopListRouterInformationParser routerInformationParser = ShopListRouterInformationParser();
@override
Widget build(BuildContext context) {
return MaterialApp.router(
...
routerDelegate: routerDelegate,
routeInformationParser: routerInformationParser,
);
}
}
With that, you’ve successfully handled the navigation history stack in a declarative way. Your app now navigates to a target route on system request. You can test this for both mobile and web.
You should now understand how Flutter Navigator 2.0 works and how to use it!
Now, let’s learn how to use the Codemagic CI/CD tool to build and distribute the app.
Build and distribute the app with Codemagic
Codemagic provides you with a CI/CD tool for your Flutter apps. You can use it to build and publish your Flutter app for testing. If you’re not a user yet, sign up for free here.
To build your app on Codemagic, you need to:
-
Create an application and connect a repository from your Git provider.
-
Select your project repository and type. In this case, the project type is Flutter App (via Workflow Editor).
-
Click on “Finish build setup” for a first-time application. For an existing app, click on the settings icon. This will open the Workflow Editor page.
-
Select your build platform.
-
Expand the “Build triggers” section and select a build trigger.
-
Expand the “Distribution” section, and select your app’s build format and mode.
-
Save the changes and start a new build. Specify your build configurations.
-
Start your build. Codemagic will add a green checkmark beside your app name if your app builds successfully. Downloadable artifacts are added as well.
-
Access your app via the artifacts and share it for testing.
Conclusion
In this article, you learned how to handle navigation in Flutter declaratively. You also learned how to build and release your Flutter app with Codemagic. All of the code in this article is available on GitHub. We hope you enjoyed this tutorial!
More flutter tutorials:
This article is written by Ivy Walobwa, a Flutter Developer and Technical Author. She’s passionate about communities and always willing to help facilitate students’ learning in the tech space. If she’s not building communities or creating content, she’s probably hiking on a random trail. Check out her profile.
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